Artificial Gravity in Space Engineers (2024)

In this blog-post I will describe the solutions we considered and tried in Space Engineers regarding artificial gravity, I will reveal the one we finally chose and explain how close to realism it is.


Warning: Space Engineers is still in development. Everything in the game is subject to change.

Why do we need gravity in Space Engineers?


Humans need gravity to avoid adverse health effects of weightlessness during long-term space travel and habitation. Natural movement such as running and jumping requires Earth-like gravity as well.

A game with no gravity (player moves only by jetpack) offers limited experience. Furthermore, the construction constraints that are imposed on players building space stations in a gravity-enabled environment are vastly different from a situation where gravity isn’t possible.

Scientifically correct solutions

These are the scientifically correct methods for producing artificial gravity. Unfortunately, none is suitable for our game.

  • Rotation (centrifugal force) – generated by a large rotating ring (example: “2001: A Space Odyssey”). The gravity felt by the objects is simply the reaction force of the object on the hull reacting to the centripetal force of the hull on the object. This method wouldn’t work on static asteroids and it’s too impractical for our game. Although, this method may become available if we decide to implement the “rotating motor module”.
  • Linear acceleration – when a spacecraft accelerates in a straight line, it is forcing objects inside the spacecraft in the opposite direction, thus providing g-force. Gravity would be present only during the acceleration and deceleration. This method is impractical as well and is not “player friendly”.
  • Mass – this is in fact the natural gravity. To create Earth-like gravity, you would need an object of equal mass (not necessary size). Asteroids don’t have enough mass to generate noticeable gravity and can be discarded as a gravity source.
  • Magnetism - similar effect to gravity has been created through diamagnetism. It requires magnets with extremely powerful magnetic fields; yet it required a magnet and system that weighed thousands of kilograms, was kept superconductive with expensive cryogenics, and required megawatts of power. With such extremely strong magnetic fields, safety for use by humans is unclear.

Solutions we tried and discarded


  • Magnetic boots – those would allow an astronaut to attach himself to the ferrous floor or hull and walk. This must not be confused with artificial gravity, as the person would still perceive weightlessness. Running, jumping and advanced movement wouldn’t be possible. Boots wouldn’t work on an asteroid surface and the astronaut would get pulled down only if there’s a surface under his feet - if he steps out of a platform and the closest surface is meters below him, nothing would pull him down and he would just float in space. He wouldn’t fall.
  • Spherical gravitational field – a hypothetical gravity generator that would exert an attractive force on all objects in its proximity, equally in all directions. In other words, objects would fall towards the generator’s center. This is how it works on Earth – every object falls to Earth’s center. We tried this method and it’s not suitable for small surfaces found on mother ships. It would require a very large surface to neglect the radial nature of this type of gravitational field. Imagine this: you move on a flat surface and a gravity generator is somewhere below you. The gravity force pulls you to the generator’s center and this vector keeps changing as you move on that flat surface.

Artificial gravity in Space Engineers


We had to accept the fact that there are no feasible solutions for producing artificial gravity. Therefore, the direction we followed is shaped by the requirement of intuitive game-play and not by our drive for realism.

Gravity generators are modules that consume energy and produce unidirectional gravitational force – a vector that’s parallel to the generator’s main axis. Let’s put it this way – a gravity generator installed on a platform will pull down all objects above and below this platform.


Artificial Gravity in Space Engineers (1)

A gravity generator has an effective radius of 150 meters. Gravity forces from multiple overlaying gravity generators aggregate.

Gravity generators don’t have mass proportional to their gravitational force, as this would require extremely powerful thrusters to move a ship if it had gravity generators installed.

The purpose of this screenshot is to show how gravity generators aggregate their force. There are five gravity generators; green lines demonstrate the direction of pull/fall. Notice the gravity indicator in the right-bottom corner: grey lines show all gravity vectors and the white line shows the final aggregated gravity.


Artificial Gravity in Space Engineers (2)

The HUD indicator tells you that there’s no gravity source near you.


Artificial Gravity in Space Engineers (3)

Actual limitations in Space Engineers

Gravity affects astronauts and small objects only.

Gravity doesn’t affect asteroids, small and large ships, static objects and astronauts who have jetpacks on.

We plan to reevaluate this model and enable gravity on more types of objects. Right now we have to stick with this. Also, in the future we should redo how gravity influences character animation (running and jumping in high gravity environment, running in multi-gravity environment with vectors changing each step, climbing on a ladder heads-down, etc.)

Since our implementation of gravity is not natural (we are breaking the laws of physics here), some obscure situations have emerged and we have to solve them carefully before we enable gravity on every type of object:

  • Imagine a scene with two mother ships, each one having its own gravity generator. The problems occur once the gravity generator on the first ship starts pulling the second ship, and the gravity generator on the second ship starts pulling the first ship. The ships get in contact and one ship will push (not pull) the other. It’s funny that sci-fi movies don’t consider this effect; probably nobody ever tried to simulate it.
  • Imagine operating a jetpack in gravity-enabled environment, especially if there’s no certain way to tell where’s up and down and there can be potentially multiple gravity fields
  • Imagine piloting a small ship in a field of multiple arbitrarily oriented gravity fields

Conclusion

It’s interesting that our universe is configured precisely the way it is. One slight deviation to the algorithms and constants that regulate it and things don’t work anymore.

Trying to replicate the reality – when developing a sandbox game – proved to be useful. No need to reinvent the wheel; nature already did its job.

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Warning: Space Engineers is still in development. Everything in the game is subject to change.

UPDATED: Forum thread for this blog-post: http://forums.keenswh.com/post/gravgens-6530078

Artificial Gravity in Space Engineers (2024)

FAQs

Artificial Gravity in Space Engineers? ›

Gravity Generator is an endgame block that can be added to large-grid ships and stations to provide artificial gravity, so that players can turn off their jetpacks in zero g and walk to conserve hydrogen fuel. Artificial Gravity is also more intuitive than walking with Magnetic Boots.

How does artificial gravity work in Space Engineers? ›

In game, natural planetary gravity affects only a mobile grid's "natural" mass. Similarly, artificial gravity only affects mobile grids with Artificial Mass blocks. Always keep in mind that it isn't the ship itself, but its Artificial Mass that is affected by Artificial Gravity.

Is there a way to create artificial gravity in space? ›

The only known way to create artificial gravity it to supply a force on an astronaut that produces the same acceleration as on the surface of earth: 9.8 meters/sec2 or 32 feet/sec2. This can be done with bungee chords, body restraints or by spinning the spacecraft fast enough to create enough centrifugal acceleration.

Why don't we use artificial gravity in space? ›

However, there are no current practical outer space applications of artificial gravity for humans due to concerns about the size and cost of a spacecraft necessary to produce a useful centripetal force comparable to the gravitational field strength on Earth (g).

What does Artificial Mass do in Space Engineers? ›

You add Artificial Mass blocks to ships if you want the ship to be affected by artificial gravitational fields that it enters. In contrast to real-life physics, Artificial Gravity Generators are very selective and, by default, do not affect ships.

Do gravity generators affect ships in space engineers? ›

Gravity Generators affect only: players that have their jetpack switched off, floating items (mined ores, tools, dropped components, etc.), and. rovers and ships with mass blocks.

Does the moon have gravity in space engineers? ›

The moon's low-gravity makes navigating the terrain hard for small rovers, but for space ships, landing and lift-off will be easy.

Can spinning in space create gravity? ›

The idea of simulated gravity is substitute another acceleration (from the reaction force to centripetal force) in place of that of gravity. To provide this simulated gravity, the spacecraft would be rotated, causing the inner contents to be pushed against the outer edge, giving a sensation of weight.

Has NASA made artificial gravity? ›

NASA Ames Research Center has developed a novel technology that can help provide solutions to these and other problems by a system and approach for creating artificial gravity using a non-rotating spacecraft with connected moving modules, which can be used for habitation and other purposes.

Why would a large rotating cylinder in space create artificial gravity? ›

In the case of a spinning spacecraft (a and b), anything inside would be forced toward the outside radius of spin by centripetal acceleration, which is the source of the artificial gravity.

Is artificial gravity theoretically possible? ›

The Coriolis effect illustrates a subtle point that was recognised by Einstein: gravity is only truly indistinguishable from acceleration in very small volumes of space. This means that, although it is possible for us to simulate something like Earth's gravity, we can never really do it perfectly.

Is there artificial gravity in ISS? ›

As such, objects inside in ISS experience a constant free fall toward Earth, giving the sensation and appearance of weightlessness. But counter to what we might expect, this is due precisely to the pull of gravity, not its absence! The same phenomenon is seen in a freely falling elevator.

Is antigravity possible? ›

Under general relativity, anti-gravity is impossible except under contrived circ*mstances.

Is there AI in Space Engineers? ›

The AI Basic block is a functional Automaton block in Space Engineers used for long-duration/long-distance autonomous flight. It's an extended version of the Remote Control block that can follow a moving player or a moving ship, navigate to a destination, or perform the standard Autopilot functionality.

Why are there guns in Space Engineers? ›

Weapons are used against other engineers when following "player versus player" (PvP) rules, and against computer controlled enemies (non-player characters, NPCs, drones) when following "player versus environment" (PvE) rules.

How does artificial zero gravity work? ›

Parabolic flights create zero gravity environments by using upwards and downward arcs. Each arc creates around 22 seconds of weightlessness, and the maneuver is repeated around 15 times to reproduce a total of 7-8 minutes of weightlessness, similar to that experienced in space.

How does Star Trek explain artificial gravity? ›

In the Star Trek universe, artificial gravity is achieved by the use of "gravity plating" embedded in a starship's deck. In the Star Trek: Enterprise episode "In a Mirror, Darkly", the gravity plating of the USS Defiant is used to fend off a Gorn attack by greatly increasing the ship's gravity in one section.

How can artificial gravity be created in a spaceship by which motion? ›

Linear acceleration is one means by which artificial gravity in a spacecraft can be achieved. By accelerating the spacecraft continuously in a straight line, objects inside the spacecraft are forced in the opposite direction of that of the applied acceleration.

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