Beginning Game Development with Python and Pygame (2024)

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The development of a serious game requires perfect knowledge of the learning domain to obtain the desired results. But it is also true that this may not be enough to develop a successful serious game. First of all, the player has to feel that he is playing a game where the learning is only a consequence of the playing actions. Otherwise, the game is viewed as boring and not as a fun activity and engaging. For example, the player can catch some items in the scenario and then separate them according to its type (i.e., recycle them). Thus, the main action for player is catching the items in the scenario where the recycle action is a second action, which is viewed as a consequence of the first action. Sometimes, the game design relies on a detailed approach based on the ideas of the developers because some educational content are difficult to integrate in the games, while maintaining the fun factor in the first place. In this paper we propose a new methodology of design and development ...

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Gaming industry and game development are quickly growing. However, learning game development is often a challenge for Computer Science (CS) students. In this paper, we introduce a student project for designing and developing a game prototype with details. In the project we combine a few essential game features by implementing multiple play modes, NPCs, and randomness and varieties. We especially introduce the use of artificial intelligence (AI) in simulating the behaviors of intelligent agents, which we believe can be beneficial to the understanding of AI applications in gaming. In addition, the design ideas and implementation details can be helpful to the design of student game projects in CS teaching and may also inspire the development of other games.

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What makes a good game? Marketing wisdom indicates that the success or failure of a product depends mainly on how well it satisfies customers ’ preferences, needs and expectations. Consequently, knowing the player and his/her preferences is crucial to design successful digital games. Hence, the really important question is: what do players expect from a good game? When playing a game, players seek challenge, mastery and reward, all packed in entailing and motivating activities. From this stems the importance of gameplay as a crucial game design cornerstone, and game mechanics as tools that the player has to interact with in order to carry out gameplay activities. In this paper we analyze the relevance of gameplay and game mechanics from a playercentered perspective, and provide insights and guidelines to improve game design in order to sustain and enhance players ’ motivation through gameplay. Carlo Fabricatore is a computer scientist and game designer. He specializes in videogame d...

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Artificial and Computational Intelligence in Games

Simon Lucas

Abstract This report documents the program and the outcomes of Dagstuhl Seminar 12191 “Artificial and Computational Intelligence in Games”. The aim for the seminar was to bring together creative experts in an intensive meeting with the common goals of gaining a deeper understanding of various aspects of artificial and computational intelligence in games, to help identify the main challenges in game AI research and the most promising venues to deal with them.

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The development of medical serious games is booming. In the past years, the number of healthcare-related serious games has rapidly increased, just as the number of purposes for which they are being developed. Although several definitions of serious games exist, they can be defined as “interactive computer applications, that are fun to play, challenging and engaging, incorporate some concept of scoring, and teach the user a skill, knowledge, or attitude that can be of use in the real world”. These serious games are praised for their attractive, engaging, challenging and motivating nature and some have already shown their effectiveness in various settings, including medical education for both patients and healthcare workers. Despite this premise and the large number of released medical serious games, only a minority of them are successfully implemented and used in the context for which they were designed. This may be attributed to a great variation in quality and a lack of transparenc...

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Beginning Game Development with Python and Pygame (2024)
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