DragonAegis said:
AHHH WHAT'S HAPPENING
[MACHINERY 1/10], +1 to Crimtane Shovel (energy transfer with handshake as a wire)
Tom Sawyer appears as neutral because they want to know what's happening, but will likely attack Aspera when they get the chance.
They then use their action to create a magical contract which can be signed by entities, even ones like the planning room, to give their allegiance to DragonAegis. The details can be worked out later, if needed.Due to getting Controller © from Crimtane Shovel, I tell them to... (realizes I probably should have saved that for later) ...attempt to
control the Planning Room to gain a new tactic called 'Be owned by DragonAegis' and immediately use it and also I pay for that by giving 5 +1s to it in the futureyeah that totally isn't going to work is it. Instead, Controller © mind-controls the Planning Room and makes it sign the magical contract.
Magical Contract created! However, it seems to be literally full of holes...
JOEbobobob said:
The Placeholder, having just done an action that ended on cake, shifts to its next sequential mode: MOTHS. THE MOTH PALADIN LOOKS AROUND AT THIS NEW PLACE WITH A LOT OF PEOPLE ONE OF THEM SAID EVERYONE IS BEING NONOPTIMAL AND THEN ANOTHER ONE DID AN OMINOUS BUT THAT'S ALL MUCH LESS IMPORTANT THAN THE MORE IMPORTANT THING THE GUY CALLED 'TRAGEDY' DID A GOOD: FIRE. THEY SET THE PLACE ON FIRE. FIRE IS GREAT, YOU KNOW, IT'S A CLASSIC IN MOTH PLACES ALL THE MOTHS LOVE THEIR FIRE IT'S THE BEST THING SINCE EATING CLOTHES. BUT THIS PRESENTS THE MOTH PALADIN WITH A BIG PROBLEM SEE THE TROUBLE IS THAT LIKE ON THE ONE HAND APPARENTLY ASPERA WANTS TO BURN (TRAGEDY SAID SO AND AS A MAKER OF FIRE CAN'T BE WRONG), WHICH IS A VERY NOBLE GOAL AND THE MOTH PALADIN WOULD LOVE TO HELP ASPERA WITH THAT, BUT ON THE OTHER HAND, THE MOTH PALADIN ALSO LIKES BEING ON FIRE AND IT SEEMS LIKE THEIR BE-ON-FIRE BUFF LAPSED AT SOME POINT AND THAT MEANS THEY NEED TO JUMP INTO THE WALL OF FLAMES SO THEY CAN BE ON FIRE AGAIN, IT'S UTTERLY IMPERATIVE.
IT'S JUST SUCH A HARD DECISION.
THE MOTH PALADIN OF THE BBBA DEITY CAN'T BEAR TO DECIDE BETWEEN THEM BUT THAT'S OKAY BECAUSE THE MOTH PALADIN OF THE BBBA DEITY CAN MULTITASK! AND BY MULTITASK IT MEANS 'DO AN ACTION WHICH IS BOTH OF THEM AT ONCE' SO IT CHARGES HEADFIRST TOWARDS ASPERA. THIS IS ACTUALLY A GREAT TACTIC BECAUSE THE MOTH PALADIN OF THE BBBA DEITY'S HEAD HAS NOTHING OF VALUE IN IT SO IT'S LIKE PRESENTING YOUR ENEMY WITH ABLATIVE ARMOR, AND THEN THE PALADIN RUNS INTO ASPERA (PROBABLY(WELL, IT'S NOT REALLY A RUN, MORE OF A LEAP. A TACKLE. A SMACKERONI.)) AND JUST KINDA KEEPS GOING AND KNOCKS BOTH ITSELF AND ASPERA RIGHT INTO THE FIRE, NOT MUCH AIM NEEDED REALLY BECAUSE THE FIRE IS A WHOLE CIRCLY DEAL, AND NOW THEY BOTH GET TO BE ON FIRE AND IT'S GREAT! COMPLETE SUCCESS.BUT ASPERA IS A GODMODDER SO MAYBE ASPERA WOULD LIKE UH NOT BE IN THE WAY OF THE CHARGE. HOW WILL THE MOTH PALADIN OF THE BBBA DEITY MAKE SURE THAT DOESN'T HAPPEN WHEN ASPERA IS A GODMODDER AND IN THE WAY? WELL, SIMPLE, SEE, THE MOTH PALADIN IS CHARGING AND THIS WILL PUT THE PALADIN IN THE FIRE. BECAUSE THE FIRE IS IN ALL THE DIRECTIONS. SO IF THE MOTH PALADIN CAN MAKE ASPERA CHARGE, ASPERAS CHARGE WILL MAKE SURE ASPERA WILL ALSO END UP IN THE FIRE EVEN IF THE TACKLE MISSES, BECAUSE OF BEING INSIDE A SHAPE. SO AS DOUBLE INSURANCE THE MOTH PALADIN OF THE BBBA DEITY GIVES ASPERA A +1 TO FORCE HIM TO CHARGE (INTO THE FIRE). THAT IS DEFINITELY HOW CHARGING WORKS.
23/30 Unnamed Charge
+1 TO ASPERA SO CHARGING IS ENFORCED.
Aspera effortly sidesteps your attack!
A rather disappointing showing. I was expecting a chall-
You then give Aspera a Charge, causing him to be flung into the fire at high speeds! Unfortunately, the fire around him seems to part, preventing him from taking any actual damage! TRAGEDY can be heard chastising Aspera from within the fire!
TRAGEDY: YOU MUST BE MORE CAUTIOUS, ASPERA. MANIPULATING THE FIRE LIKE THAT SETS A BAD NARRATIVE PRECEDENT.
You can yell at me later. Focus on finding the mirror.
Endboi said:
Action 1: A voice is heard coming from everywhere and nowhere at the same time. Yes, that's right, the voice you're hearing right now. Well, in YOUR case it's reading, but that's not important. What IS important is the fact that the world is an egg. That's right, an egg. In fact, all worlds are eggs. They will all turn into chickens one day, and there's no way to stop that unavoidable cycle.
Aspera is a virus, he corrupts the egg, and the giant cosmic chickens have taken a notice to him. They use their hyperadvanced precursor science to peel him off the face of this egg and decontaminate him. This decontamination involves sharp things and lasers and several other things that are less comprehendible by mortals but in no way less painful.
Once they're done, the chickens re-stick him to the face of the egg, otherwise known as the world. Albeit more shriveled than he used to be.Actions 2 and 3: At this very moment, a chosen one was born! He is destined to make evil tremble in its boots! Unfortunately, he still has to grow up, go to school, go to college, realize his true purpose and find his way to these ruins... yeah, that'll take a while.
3/10 Chosen One
(You only get one action. Your charge should also only be at 2/10. Actions may not be used to boost charges.)
The cosmic chickens find they're unable to lay a finger on Aspera, presumably because the nature of their attack is too esoteric. Or, perhaps, because they're unnaturally powerful? One of the two. Or maybe both.
RazorTyphoon said:
OOC: Hey, RazorTyphoon here, just wanting to say hi, now take my action.
Action: ``Let's get this show on the road...``
Pylog would grab the shards of Tskaze's mask before forming the shards into a X by itself, he freezes the X in place before backing up.
``3, 2, 1.``
He then draws out the Inferno Fork and fires a fireball at the X, due to not being glued together, the X shatters back into the shards which head towards Aspera's direction from all angles...
Added bonus of the shards being set ablaze.
``One mask is now my mask, the other mask is the slash.``
Gonna start a new charge so...
The Fog's creation - [1/35]
[RPNULL]
``Do whatever you please, but do not get in my way.``
Aspera spins his sword about at high speeds, absorbing the flaming shards of mask!
A fire attack in the middle of a burning arena...?
I almost miss the person you used to be. At least he was a bit more original.
Crimtane Shovel said:
[OOC]
I guess I'm here now.[+1 Gifting and free actions]
A +1 made of fire to whatever JOEbob is. Hopefully it's appreciated.[Main Action]
Now is the time of mass panic. Now, normally, © would be fine with this situation. Sure, half his beloved creations died, but that was gonna happen eventually. But the real issue is that it's just Aspera on the field. Along with the fact that Aspera just wiped half the entities from existence in one move. By himself.So, understandably not wanting to get his remaining ©'s murdered, © would get © (who's still here, by the way) to create a door, which ominously rises out of the ground. Then everything within my non-faction (Except Controller ©) is promptly shoved in, along with © and ©. Where are they going? Well, it's trying to bring © to another place where he can increase the power of his nameplate, but in the case that doesn't work, it instead would multiply the amount of doors to such an extent that you can barely move. Specifically, around Aspera.
In other words, I'm either on a sidequest, or mildly inconvenienceing Aspera.
[Entity Commands]
As I put all of my creations into the door, nothing happens here. However, I slightly less politely ask Stop © to get off the Planning Room. Maybe he couldn't hear me over the fire and death.
But as per a deal, I leave Controller © in the hands of DragonAegis this turn. If they die, I will get revenge.[Charge plus OOC Comments]
Synthesis complete. Delivering now... [42/43]
Or at least, it was. But then a certain someone gifted me a delightful +1. So it's go time lads.
[43/43]From the corner of the flames, a small rift opens. This rift, a pleasant rose color, rapidly swells in size, before it seems to explode. But where this rift was, there is now a building.
It is a massive fortress, a conglomeration of steel and wood that dwarfs the Planning Room in its sheer scale, it walls emblazoned with a ©. From the depths of its halls, whirring and buzzing sounds echo out, the cacophony showing how near it is to completion. A © of no name runs out, beaming.
"I-its done! It's finally done!"Then, from somewhere deep within the fortress, a massive clang rumbles out. It repeats itself 6 times, growing in intensity with each strike. And on that 6th chime, another rift opens above the Fortress. And from it, drops a ©. A © identical to the one who ran out, and who promptly returned back inside.
For in a infinite multiverse of infinite decisions, there are an infinite number of alternate ©'s who are too similar to use. However, that changes today. As with the Capital © (my name for this thing), I'm no longer the sole producer of ©'s. And for starters, it shall forge what I dub Nameless ©'s. Perhaps it will one day expand its library...
You venture into another journey to understand your Nameplate, taking your copies with you!
Get back here! You have something that belongs to me!
Aspera pulls out a professional-looking business card and throws it into the door behind you! You suspect that's not going to bode well for understanding your nameplate...
Capital © summoned!
Krill13 said:
[RP-ESQUE THINGS]
I watch as Norm just takes the Overcharged Spawner, a product of my usage of the Sandwich of Oblivion, a product that completely did not even help me in any matter considering it just went and considered me its enemy too, and I just. It's not even broken or irreparable or anything. It's just there, in the hands of Aspera essentially, and he'll probably stand to gain from it. Basically, my usage of the Sandwich of Oblivion just helped Aspera.
"Anyone get the feeling that maybe the Sandwich of Oblivion is a trash tier Spoil?"
"..."
"Hey what would happen if I feed this to the FALLEN MOTHPIRE?"
[CHARGE]
ahem
[5/5] (tbc in Entity section)[+1 from Pol on the other thread, something about JUST A PENCIL]
Thank you, Pol, for this pencil, that is totally just a pencil, and is totally not about to go into my mouth.[2/5]
1 +1 2 Testificate.[ACTION]
Bingus Bungus:
Gonna lay off on the Bingus Bungus stuff for now, I don't take any this turn.Free(?):
I wave to the THE FALLEN MOTHPIRE with the Sandwich of Oblivion in hand and try to get a feel of what will happen if I feed them a bite of this. I have a feeling it's gonna just make them go against me but hey, who knows?Base:
Hoo boy did spring cleaning come and you know what? Yeah, the cleaned-up space is a refreshing sight to behold... except why is the Pretty Rad Sword still alive I- if there's one thing I want dead right now it's that thing for particularly being weak in attack because of that weird postmortem ability I just- "Aspera can you like- well first off thanks for the spring cleaning and all but uhh, if you can still attack, can you go for that particular sword? Actually, here I'll just- if you could hold for a moment, maybe do that Charging thing or whatever that moth guy's doing to you while I do this..."I wait for the Moth Paladin's 'Charge' attempt on Aspera to conclude, kinda trying to avoid the whole two actions tripping each other up bit, then I snap my wrist. It hurts. Ow.
The blazing room is lit up even further as a swarm of annoyingly bright neon arrows encircle Aspera. They all point towards the Pretty Rad Sword. He may attempt to swat one or two or a hundred away, try to burst past them, but they do not ever leave his sight. They encircle and constrict over to him until only the aforementioned sword is the only thing visible to him. If anything though, it would seem that it's giving him surplus force, if only to have him uncontrollably launch himself into the Pretty Rad Sword and only that entity for this turn.
(Just an attempt to get Aspera to solely attack the Pretty Rad Sword this turn, I wanna see the "Unremarkable Guy" in "action")
[ENTITIES]
[5/5]
Oop, 'nother Bingus Bungus Builder inbound. (this did not proc last turn apparently)Nobody's bodyblocking for now.
THE FALLEN MOTHPIRE STAYS IDLE FOR NOW. UNLESS THE IMPOSING PRESENCE APPROACHING US IS HOSTILE TO US.
[Attack Priority: Whatever's approaching should it be hostile against us > None]
I'd attack the Planning Room here, but honestly I don't wanna incur the wrath of the guy with x2 Action Power should he pop back in.[Healing Priority: The Bingus Bungus Architect > [AG] or [N] stuff]
I sure do hope my healers would get to healing the Bingus Bungus Architect to full this turn.The Biblically Accurate Power Cord Setup generates Voltage.
The Water Flesh generates Flesh and gives 1000 to YOULOSTTHEGAMEXD.
The Bingus Bungus Energy! charges up Energy.
The Bingus Bungus Architect orders the new Bingus Bungus Builder to work on YOULOSTTHEGAMEXD's Bingus Bungus Shield.
4 Bingus Bungus Builders continue work on a Bingus Bungus Beacon.
1 Bingus Bungus Builder works on YOULOSTTHEGAMEXD's Bingus Bungus Shield.
You annoy Aspera enough he'll probably fight the Pretty Rad Sword! Just, uh, be careful what you wish for!
Either way, your action reduces the power of his action this turn!
Bingus Bungus Builder summoned!
King_Fuffy said:
...In the midst of the battle, the sound of a wrench emanates through the temple. Then, the sound of a hammer striking metal. ...And a drill? Someone's drilling something? The sound... doesn't seem to be coming from any source. Not a perceptible one, anyway. "Hehe, heheh, HAHAHAHAHA, BWAHAHAHAHAHAheeee!" Trailing sparks flicker to life, dropping into spacetime from some kind of higher plane. A higher plane where someone is welding two things together. "Bang, boom, pa-ZOW, hehehehee! ...And-a-one, and-a-two, and-a-one-two-three, ta-DAAA!"
The gremlin laughter and construction sounds stop, abruptly.
For a moment, it is eerily quiet.
Then-
[ACTION] "Hi-YAH!"
A young woman explodes out of the Spoil of War menu and slams the Abandoned Bandanna over Aspera's head. The Bandanna... except something is different about it? It's been partially plated with metal, and wired with toaster coils, electric prods, and a miniature buzzsaw, something like an extremely deranged shock collar. What's more, it glows with <![if !ie]> an eerie white light. <![endif]> Before Aspera can retaliate, the girl pirouettes out of attack range, acrobatically ping-ponging between combatants until she successfully leaves the immediate danger zone.
Standing up from a perfect three-point landing, we get a better look at her- wearing a white lab coat stained with years' worth of colorful substances and a belt with all sorts of science-y tools on her hip, she winks playfully. "Heyyyoooooo! It's ya girl, Olivia Opal! And you've been... banned! >:3"
The modified Bandanna- now a BANNED-ana- crackles with energy, before- POP! Aspera disappears, compelled by the really sh*tty pun. Or maybe something Unforeseen and Extremely Strange happens, I dunno, I'm not the GM. It probably won't work forever, but at the very least it should... deal damage? Or Something.
[CHARGE + GIFTING]
+1 to the Chosen One charge.
Cool Gals Don't Look at Explosions: 1/10
The Abandoned Bandana is added to your inventory.
Aspera counters the Banned-ana easily, but fades out of existence when the combined power of Pun and Ban knocks him two seconds out of sync! He returns quickly, 1 HP weaker than when he left.
Hmph. That should have been absorbed by my sword.
Robot # 207 said:
A Large Bullet shaped object is falling through the air!
It unfolds air brakes to slow down before finally deploying its parachute and landing on the ground.
When it lands, it… Falls apart? into many Blocks
One block is distinct though, it's a Cube, it looks like it's containing something that glows Blue
the Cube, The Core Block Pulses and then all the blocks suddenly attach to the core, some new parts Grow? Build? that weren't on the original craft until finally it resembles a Large Tank, it's apparent that this Craft is formed from many different modular blocks that can reconfigure themselves very easily.
The Tank then Fires its cannon at Aspera, followed by a Missile Barrage and some Machine gun Fire
[Unnamed Light Class 1/5]
gift charge is given to Ian if I understand things right
OOC: Can actions be stored? If they can would they be worth 2 Charges?
So this Game gives everyone entities huh? that's a pretty unique mechanic since the rules make it seem like the only thing charges are for is making entities.Y'know those vehicle building block games?
TerraTech, Reassembly, Crossout, From The Depths etc? (but especially those first two)
Well the concept is that, a Cab/Control block builds and controls vehicles made of many different Modular Blocks that gradually detach as they get destroyed, with only the "Core" block being important, the vehicle is capable or repairing and replacing everything except the core, if the core goes the down then the only option is to Respawn.
Welcome to the game!
Aspera counters the tank shot effortlessly, then dispells the missile barrage with a beam attack and the machine gun fire with a magic shield!
(Actions may not be stored. Charge and actions are entirely separate, barring special Destinies.)
(Also, you can't die barring special circ*mstances, usually relating to either Oryx the Mad God or certain Destinies.)
rush99999 said:
Upon entering the temple and seeing how everything was on fire and people were fighting all over the place, The English Muffin decided that this place was not an environment conductive to the reading of books. And so The English Muffin left the temple, found a nice quiet spot outside, summoned a book, and began to read.
The English Muffin joins the Neutral faction.
The English Muffin uses its Action and its Charge to Charge. [Charge Name 2/??]
The English Muffin gives its Gift Charge to whoever posts next.Do entities also have an Action, a Charge, and a Gift Charge?
Welcome to the game! ...You do that!
(Unless you got a Charge this turn, your charge should be at 1. You cannot use actions to charge.)
~~~
Controller © tries to take control of the Planning Room... and succeeds! Unfortunately, the Planning Room is still under the effects of the Stop ©, and thus does nothing this turn!
Most of the neutral entities idle! The Healing Rain Cloud and Glumpus the Very Competent Healer heal the Bingus Bungus Architect! by 6,000 HP! The Biblically Accurate Power Cord Setup generates 2,200 Voltage! The Water Flesh generates 3,000 Flesh and gives 1,000 Temporary HP to YOULOSTTHEGAMEXD! The Bingus Bungus Energy! generates 13,000 Energy! The Bingus Bungus Builders! complete a Bingus Bungus Beacon! The remaining Bingus Bungus Builder! adds 1,000 HP to YOULOSTTHEGAMEXD's Bingus Bungus Shield!
Aspera, otherwise blinded by all of the neon arrows, duels with the Pretty Rad Sword! The Pretty Rad Sword is able to keep up pretty well with Aspera's repeated strikes for a while, until Aspera comes in with a rather forceful strike! Fortunately for the Pretty Rad Sword, the strike narrowly misses its handle by a few inches. Good thing it didn't hit anything vital! ...Despite that, the Pretty Rad Sword falls over and stops moving. Did it hit something vital after all?
~~~
Itinerary:
AG: Destroy Aspera!
N: Seek out your personal objectives.
PG: Protect Aspera!
All: Find the secrets of the seemingly-sunken temple!
Current environmental factors:
Mystery: The nearby area seems to radiate an aura of the enigmatic. Attacks with more esoteric effects will be more effective.
Sunken: This temple is above ground, but the K.A.T.E. seems to think it's under the sea. Water-based attacks will be more effective?
Imposing Presence: An unknown presence is slowly worming its way into the area. Attacks against entities will be less effective.
Battlefield:
Aspera
[GM]: 23/50 HP, GodmodderEntities:
Controller © [AG]: HP: 5/5, Manipulation: Can take control of another entity's actions for the turn. Likelihood of success depends on action creativity and significance of chosen orders. Currently aligned with the [AG] faction.
Planning Room [Niyr - PG]: HP: 58,400/100,000, Attack: 100, Armor: 0, resets to 0 when taking unblocked damage, Fortify Planning Room: II, Naval Tactics: III, Attack the Objective!: III, Pocket Repair Dimension, (PAY 5 CHARGE FOR A NEW BATTLE TACTIC), Stop ©: Unable to act! Cooldowns will not advance! Can be removed with actions!
Fortify Planning Room: Planning Room gains 5,000 Armor. Caps at 50,000. Cap may change at later date.
Naval Tactics: [PG] ships may not be boarded by non-[PG] players the turn after this is used.
Attack the Objective!: [PG] entities' attacks deal 1.2x damage this turn, but may only target entities with 100,000 or more HP.
Pocket Repair Dimension: Activates every turn. Heals up to 10,000 HP to a non-boss [PG] entity, but that entity takes no actions this turn.
Testificate [N]: HP: 65,000/65,000, Armor: 6,000, Reaction Fire: 1,000, Trade: Give him +1 charge for something extra strange to happen!
THE FALLEN MOTHPIRE [KRILL13 - N?]: HP: NONE/NONE, ATTACK: FIVE THOUSAND
Healing Rain Cloud [Krill13 - N]: HP: 1,000/1,000, Healing: 1,500
Glumpus the Very Competent Healer [Krill13 - N]: HP: 4,500/4,500, Healing: 4,500
Discount Ender Dragon [Krill13 - N]: HP: 8,000/8,000, Attack: 1,500 * 2
Yore Optimum Uber Lustrous Outstanding Sacred Terrific Transcendent Holy Exceptional Grand Almighty Master Eternity Xenoverse Dragon [Krill13 - N]: HP: 5,000/5,000, Armor: 5,100 (100), Attack: 0 (5,000), Form: Defense Form, Form Change: Can be ordered to change form on a turn, must be done instead of attacking if currently in Attack Form, Bingus Bungus Shield!: 4,000 HP, Temporary HP: 1,000
Biblically Accurate Power Cord Setup [Krill13 - N]: HP: 5,000/5,000, Voltage: 9,100 (+2,200/turn), may expend voltage to deal that much damage to an entity
Water Flesh [Krill13 - N]: HP: 5,000/5,000, Flesh: 8,000 (+3,000/turn), may expend flesh to give that much temporary HP to an entity, including itself
The Bingus Bungus Energy! [Krill13 - N]: HP: 50,000/50,000, Energy: 41,000 (+17,000/turn), any player may take energy as a free action in addition to base actions, amount of energy taken scales with free action and is expended immediately to boost this turn's action, don't expect to be able to take more than 5,000 per turn per player, 1 Energy = 1 Action Power
The Bingus Bungus Beacon! [Krill13 - N]: HP: 10,000/10,000, +3,000 Bingus Bungus Energy! Energy per turn
The Bingus Bungus Beacon! [Krill13 - N]: HP: 10,000/10,000, +4,000 Bingus Bungus Energy! Energy per turn
The Bingus Bungus Architect! [Krill13 - N]: HP: 50,000/50,000, Uses Bingus Bungus Blueprints!, Bingus Bungus Builders!, and Energy to create entities, no limit to entities created per turn as long as there are enough resources
The Bingus Bungus Shield!
Builders Required: 1
Turns Required: 1
Energy Required: 1,000
Stats: Adds 1,000 temporary HP to an entity.
The Bingus Bungus Turret!
Builders Required: 1
Turns Required: 2 (-1 for each Builder greater than 1, min 1)
Energy Required: 10,000
Stats: 6,000 HP, 1,000 Attack
The Bingus Bungus Medic!
Builders Required: 1
Turns required: 2 (-1 for each Builder greater than 1, min 1)
Energy Required: 10,000
Stats: 6,000 HP, 1,000 Healing
The Bingus Bungus Elemental!
Builders Required: 1
Turns Required: 2 (cannot be reduced)
Energy Required: 5,000 per builder used
Stats: 2,000 HP and 500 Attack per builder used, HP lost is converted back into Energy
The Bingus Bungus Beacon!
Builders Required: 3
Turns Required: 3 (cannot be reduced)
Energy Required: 20,000
Stats: 10,000 HP, Increases Energy production of the Bingus Bungus Energy! by 1,000 for each Builder assigned to the project (max 10,000)
The Bingus Bungus Mech's Left Leg!
Builders Required: 2
Turns Required: 3 (-1 per additional builder, min 1)
Energy Required: 20,000
Stats: 10,000 HP, 1,000 Armor, combines with other mech pieces, merging their stats
The Bingus Bungus Mech's Right Leg!
Builders Required: 2
Turns Required: 3 (-1 per additional builder, min 1)
Energy Required: 20,000
Stats: 10,000 HP, 1,000 Thorns, combines with other mech pieces, merging their stats
The Bingus Bungus Mech's Left Arm!
Builders Required: 2
Turns Required: 3 (-1 per additional builder, min 1)
Energy Required: 20,000
Stats: 10,000 HP, 2,500 Healing, combines with other mech pieces, merging their stats
The Bingus Bungus Mech's Right Arm!
Builders Required: 2
Turns Required: 3 (-1 per additional builder, min 1)
Energy Required: 20,000
Stats: 10,000 HP, 500*5 Attack, combines with other mech pieces, merging their stats
The Bingus Bungus Mech's Central Core!
Builders Required: 4
Turns Required: 6 (-1 per additional builder, min 1)
Energy Required: 50,000
Stats: 25,000 HP, 1,000 Attack, 1,000 Healing, 1,000 Armor, 1,000 Thorns, combines with other mech pieces, merging their stats
[PAY 5 CHARGE FOR A NEW BLUEPRINT; ALSO GIVES THE BINGUS BUNGUS ARCHITECT 5,000 ADDITIONAL HP]
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Idle
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Idle
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Idle
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Idle
The Bingus Bungus Builder! [Krill13 - N]: HP: 10,000/10,000, Status: Idle
The Bingus Bungus Turret! [Krill13 - N](x4): HP: 6,000/6,000(x4), Attack: 1,000
The Bingus Bungus Medic! [Krill13 - N]: HP: 6,000/6,000, Healing: 1,000
Capital ©: HP: 150,000/150,000, Summon Nameless ©: IIIIII, summons a Nameless © with 15 HP and 10,000 Action Power
Players:
LapisLazuli': Vortex [AG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Layn: Layn [AG]
O.R.I.G.I.N.: Decil [AG]
Sylveone46: Cutlass McClaymore [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
Torix: Firestorm [AG]
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]
Dragonwolf73: Niyr [PG]
Razor_Typhoon: Ian [AG]
Krill13: [Name Here] [N] (Currently carrying 2 capital "I"s and a 10,000 damage coupon)
Banana-Fish: Pol and Kirby [AG]
Crimtane Shovel: ©
JOEbob: JOE Phoenix Cake OF THE MOTHPIRE [AG]
DragonAegis: Tom Sawyer [N]
Endboi [AG]
King_Fuffy: Olivia Opal [AG]
Robot #207: Core Block [AG]
rush99999: The English Muffin [N]
Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin
+ Your action power is doubled!
--- You must give out two charges each turn, and they must both go to [AG] players!
Krill13:
Destiny: Spawn Point
Ocular Implants
+ Your actions have a 50% chance to be 3x as effective!
- All of your actions have their power reduced to 0.5x before all other multipliers!
+ Entities with dodging capabilities cannot dodge your actions!
± This augmentation does not affect attacks against Godmodders.
Monkey Wizard's Staff: +2,000 Action Power
Octopus King's Crown: You are very confident.
Banana-Fish:
Destiny: Bookkeeper
Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth
+ Copies you summon have more interesting and varied abilities!
Razor_Typhoon:
Destiny: Fog Missing Piece
Spoils of War:
Misery: Polar Star. Owner: None [AG]. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol and Kirby [AG]. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: None [AG]. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: None [AG]. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr [PG]. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight): Abandoned Bandanna. Owner: Olivia Opal [AG]. The lost bandanna of Bandanna Dee, presumably discarded when Bandanna Dee was used to summon Kabula. The Abandoned Bandanna may be given to an entity, granting it an additional 5,000 Attack until it dies, at which point the Abandoned Bandanna will become available again. Status: Available
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here] [N]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Unavailable, uses left: 2
The Spamtanic: Pipis. Owner: None [AG]. A pipis, inert. Once every 4 turns, you can activate the pipis by selecting a target. It will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: IIII
Overcharged Mob Spawner: Debug Stick. Owner: Pylog [N]. A stick that seems to break the nearby environment. And yet, it seems to have a much worse effect on living things. Once per five turns. you can destroy an entity you own to deal its max HP as damage to another entity. Cooldown: IIIII
Permanent Upgrades:
Chapter 1: The Great K.A.T.E. A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)